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The New Game Information--GOA

8/18/2010 7:08:23 PM

Table of Contents
I. Artifact Armor(AF)
II. Food
III. Spells
IV. Equipment
V. Macros
VI. Dynamis

 

I. Artifact Armor

This is a special type of armor customized for each job, it's rare/ex so you can't sell it, trade it or have 2 of the same. Below a guide on obtaining all of it.


AF 1 Casting Wand

First off you must be level 40 or higher to start this quest. I recommend having the maps for Xarcabard, Ranguemount Pass, and Beaucedine Glacier. Second off make room in your storage because that's where this POS is going. I recommend not even bothering till late 40s or even early 50s before your boots when the mobs will be easy to defeat with just a regular party. Also make sure to have enough mages for Sneak and Invisible or Sneak Oils and Prism Powders.

Head to Windurst Walls and go to the Heaven's Tower in the Center.
Once inside take the ramp down on the right side of the room. You should see Chumimi directly in front of you to the right. Talk to her to initiate a cut scene where the ministers all come and argue. When they are done you are asked to choose which one you agree with pick one it doesn't matter. Chumimi then tells you that she wants you to bring back a Glowstone. In order to get the Glowstone you need to throw a faded crystal into a glowing crack in Xarcabard and defeat the elemental that spawns.

First things first though, the faded crystal can be acquired by trading any crystal type (I recommend earth) to any telepoint crystal. When this is done successfully you will receive the message that the crystal was drained of its power and get a faded crystal.

Next its time to get a party together and head to Xarcabard I went with my LS we had 2 blms, 2 whms, 2 thfs, a pld, a bst, and a mnk all mid to upper 40s. However a full well equipped party of 40s with multiple Blms should be ok, but I would recommend taking an alliance for 40 and lower. In order to reach Xarcabard you will need to teleport Vahzl or take a long journey on foot.

The walk starts in Sandoria. Exit to East Ronfrue and head to the Northeast corner of the map, here you will find a cave, Ranguemount Pass. Once you enter the pass stay to the right you will enter a room with 2 elvaan and a sealed door talk to the elvaan nearest the door and he will open it. When pass through the door the enemies become harder most will aggro you till low/mid 40's so make sure to have sneak and invisible or Sneak Oils and Prism Powders since everything will link and there are a lot of mobs. Once past the door take the first right that you come to, then the first left after that, then the first right after that and continue taking rights to the exit, which is located in the Northeast most corner of the map.

Welcome to Beaucedine Glacier! Here you will definitely need invisible and sneak or Sneak Oils and Prism Powders to avoid the gigas, eyes, undead, tigers, and high level gobs, also watch out for Golems and Ice and Dark Elementals as they will aggro magic and destroy you quite handily. I have found that the ramps here are the safest places to rest and recast but you can still pull magic so keep an eye out. Also be careful near the towers since there are Dolls in them and they will aggro magic near them even if you can?t see them. Follow the path when you exit from Ranguemount Pass, until you see a ramp on your left heading north. Go up this ramp and continue North along the wall until you reach another ramp on your left heading West. Go up this ramp and continue to the North West where you will zone to Xarcabard.

Well you are nearly there. If you have come this far you may as well get the telepoint while you're at it so I will direct you there then give directions to the crack for AF 1 since some will be teleporting to the crystal anyways. Here again you will need Sneak and Invisible so be prepared with enough mages or Sneak Oils and Prism Powders. From the Beaucedine zone head to the west once the canyon opens to a huge field you have gotten to Xarcabard proper. From the start of the large open area head in a general Northwesterly direction to position G8/H8 the telepoint is basically on the line between these 2 map blocks. If you don't have the map you can still get your position with the command in the text is window. The telepoint located on a raised area with steps it glows blue so it's pretty hard to miss.

Now for all of you that teleported sorry for the useless directions. From the telepoint sneak and invisible and head to the West there will be a large mountain that you can go around to either the left or right and then you will come to a cliff with a ramp to the right/ North. Go down this ramp and you will reach the path up to Castle Zvahl Bailey and area with paths divided by northern lights. Head up the path to the 3rd level I think. The position is E-8 and the ??? will be in a gorge or crack in the ground. Once you have your party set up you will need to kill the 2 or 3 demons near there this will be the most difficult part of the quest in my opinion. Be careful the demons link. Once the area is cleared trade the Faded Crystal to the ??? and the Chaos Elemental will spawn. The party should have little trouble with this mob especially with more than 1 blm. Melees will not do much damage but the elemental is weak to magic. Once you are done lot the Glowstone and warp back home. I recommend having the whm or whms teleport everyone to safety so that no one is left to die in Xarcabard. Once you are safe again head back to Windurst and turn in the Glowstone to Chumimi for the Casting Wand.

AF2 Wizard's Sabots

First off you must be at least level 50 to start this quest and have completed AF1. I highly recommend having the maps for Xarcabard, Ranguemount Pass, Beaucedine Glacier, Castle Zvahl Bailey and Castle Zvahl Keep. Also make sure to have enough mages for Sneak and Invisible or Sneak Oils and Prism Powders.

Chumimi in Heaven's Tower, so head back to Windurst starts this quest. Talk to Chumimi and again a meeting of the ministers occurs and you are asked to find the Star Tree seeds that were lost. Now go to Jeuno and talk to Latyin in Ru'Lude Gardens at G-9, you will learn that the seeds were lost in Crawlers' Nest, so head there and pray for weather.

The seeds drop from all Elementals in Crawlers' Nest it seems, the only place I know that they spawn is in the large open room with Exorays, Flies, Beetles, Muushusuu, and Soldier Crawlers. This is very dangerous and I suggest that you get at least a small alliance or high-level help. You will need Sneak and Invisible here to avoid aggro from the Exorays, Beetles, Muushusuu, and Soldier Crawlers. I killed one Elemental and got my seeds so I don't know if it?s a guaranteed drop or not, but once you have the seeds head back to Chumimi.

After giving the seeds to Chumimi you find that there are still problems and that you need to go get a cursed doll from Castle Zvahl Keep, but first you will need a key from Castle Zvahl Bailey, so head to Xarcabard and remember Sneak and Invisible.

Once in Xarcabard head to where AF1 was but continue up the ramps with the northern lights to the top where you will find the zone to Castle Zvahl Bailey. Once inside you will need Sneak and Invisible or Sneak Oils and Prism Powders to avoid the aggro from the Eyes and the demons. After entering follow the path till you come to a cross and take the right path heading north. Follow this path till you come to a ramp down enter the ravine and head left/ South, make sure to stay to the left when you come to a junction this brings you inside the castle.

From here head to the left/ North if you continue North you will come to a corner and a ramp along with a large hole in the ground make sure your Sneak and Invisible are good and walk into the hole. There should be Demon Commanders, Chancellors, Generals, and Magistrates, these drop the Whine Cellar Key that you need. There is a hall off this circular room where you can set up camp. These mobs are 55-59 so a full party of 52+ should be ok if they are careful with their pulls. I went with a 60 mnk and another 52 blm we had no problems even with a link, except when one demon got freeze off. I believe that there are 5 demons in the pit and one that spawns behind in the hall we killed them all 3 or 4 times for 2 keys which would be a drop of 1/12 or so.

Once you have the key you can Sneak and Invisible back up the hall you are camping in go up a ramp and end up on the upper floor again, from here stay in the ditch and head straight/ South. When the path ends at a T head right/West. Follow that until the first left which will head you South. Walk South until you reach a left turn to the East and see a ramp. Go up the ramp and follow the path to the West being careful not to fall down. This should take you to Castle Zvahl Keep.

Now that you are in Castle Zvahl Keep make sure that you have Sneak and Invisible and follow the hall. When you come to an open area/room follow the wall to the right/ North. You will see a gate open it and go past, inside are some Goblin Hunters and others from that tier, which you will need to kill but that should pose you no real threat. From the door you entered from walk straight ahead and turn to the left/ North, you should be at position H-7, there will be an Iron Gate in front of you and an Ore Door to the left. Trade your Whine Cellar Key to the Door and get a cut scene. Once that is done Escape, Warp everyone home and head to Windurst again.

Chumimi will take the doll and give you your Wizard's Sabots.

AF3 Wizard's Gloves

First off you must be at least level 50 to start this quest and have completed AF1. I highly recommend having the maps for Xarcabard, Ranguemount Pass, Beaucedine Glacier, Castle Zvahl Bailey, and Garlaige Citadel. Also make sure to have enough mages for Sneak and Invisible or Sneak Oils and Prism Powders.

This quest is begun in Upper Jeuno in the Armor Shop, hang your first left when walking toward the exit to Battalia Downs and the shop is on the right. Talk to Guslam there he will tell you about Borghertz's gloves and that they are in Garlaige Citadel. . So gather a party at least, if not an alliance with some high level help to speed things up as this coffer key is rare and so many jobs need it for Afs. If you happen to know any BST 52+ they can solo the Hellmines here for great exp and key drops. If you are fighting in a regular party head to the basement, you will need Sneak and Invisible once you drop down, and go to H-8 a tunnel between to open areas where it is safe to camp. I suggest killing Fallen Majors and Mages, as they are the easiest key mobs though Hellmines, Vault Weapons, Magic Jars, Over Weapons, and Tainted Flesh all drop them as well.

Once you have the coffer key you will need to get to the coffer. For this I recommend taking people familiar with the switching system for the Banishing Gates. Also I recommend that every person with you have a few Sneak Oils and Prism Powders since the bombs and droma aggro magic. You will need Invisible to get to the first Banishing Gate, which is at position I-9. Here is the first encounter with the switches and the best by far. 4 people must stand one on each switch and the door will begin to open as soon as it does everyone needs to run in and wait at the other side of the door. From here on out you will need Sneak at the very least but in most spots Invisible as well. There are 2 more Banishing Gates behind the first. Once past the First gate Sneak up and walk around the outside of a group of rooms you will go all the way around and find a hall leading East on the other side follow that hall. When the hall splits GO LEFT there is a Flesh type mob to the right that is very tough and will most likely kill you. This path will also come to a T very quickly, from here left/ North is Banishing Gate #3 and right/ South is Banishing Gate #2.

Banishing Gate #2 has one more coffer spawn and is easier to open so I usually head there first. So at the T take a right, you should be heading South. When you reach the steps stop and recast sneak and invisible. Now there are 8 room 4 on the right/ north and 4 on the left/ South the first and last room on each side has a switch that is guarded by an explosure or 2 droma. This means no recasting on the switches which is why I wanted you to bring Sneak Oils and Prism Powders, you can use these in the droma room with no aggro, however the Explosure aggros sight as well so you need to be more careful around him, as long as you are fast though no recasting should be necessary. 2 people need to go to the 2 rooms on the far end the 4th doors to the right and the left and 2 to the nearer rooms the 1st doors to the right and left after the steps. Once everyone is on the switches the 2nd Banishing Gate will begin to open everyone needs to run ASAP the gate, which is in the center of the hall, don?t let Sneak wear off because the Acid Greases at the Gate aggro sound, as do the bats in the hallway. Once inside the Blm can check for coffer alone, be careful the Flesh mob in this area is extremely high level and killed me in 2 hits at 54. You will need Sneak and Invisible back here and watch for magic aggro from the bombs as well as low Hp aggro from the Flesh mob. The coffer can be found at E8 (don't fall off the edge of the broken stairs here or you will need to reopen the gate), G8 in the small indent where the Flesh mob is (is the coffer is here you can drop Invisible and get it then recast Sneak and Invisible as long as the mobs back is turned and you don't walk/move with Sneak down), H8 at the end of a dead end hallway, and at I7 at the sharp corner before the Incinerator Hatch.

If the coffer is not behind Gate 2 and hasn't been claimed in the last 30 minutes than it must be? that's right behind Gate 3! So make your way back to the T you took a right at to get to Gate #2 and go left this time (heading North). Make sure you have Sneak and Invisible on the bombs here aggro sight and be careful of the Droma aggroing magic. As you head North you will enter a large room stay to the left/ West side and you will see a connection to another large room enter this and head all the way to the left/ West side where you will find a tunnel. This will take you to another set of stairs. Here you can recast Sneak and Invisible for another exciting run in with the Garlaige Citadel. switch system. This one is very complex (well for some it is). The first 2 switches are in the first 2 doors to the right or left from the stairs. The other 2 switches require you to go into the 3rd door on the left/South and then to the West one room. There is a switch in this room and one in the room directly across from it so you must pass through this room to get there. Once again all the switches are guarded by droma and explosures so Sneak and Invisible are a must. When the switches are all depressed the 3rd Banishing Gate will begin to open now RUN to the gate which you passed to get to the switches, don't let Sneak wear off because the Acid Greases at the Gate aggro sound, as do the bats in the hallway.

Behind this gate there are only Undead so Sneak should do you fine. There are 3 coffers here one to the left at G6, one at I5 near the zone to Sauromauge Champaign, and one at I7 (be careful not to fall down to the lower level here or you will need to reopen the Banishing Gate again).

Even with the coffer locations it may take awhile for you to get the coffer the key is to be patient. It is a good idea if you don't find the coffer to log behind one of the gates and check back every 30 min or so since that is the spawn time on the coffers. Also there is less competition for the coffer during the week. Once you have your old gloves go back to Jeuno.

Talk to Guslam in the armor shop then to the Galka at the counter who will tell you to talk to a Mithra in the Tenshodo HQ. Go to Lower Jeuno and head to the Tenshodo HQ (Neptune's Spire) Talk to the Mithra near the center table in the main part of the HQ. Give her 1k gil and she tells you she left the box in Port Jeuno. Head there and go down by the AH. There is a ??? there use it and start a cut scene with Borghertz who will send you back to Castle Zvahl Bailey to kill Dark Spark remember Sneak and Invisible.

Once in Xarcabard head to Castle Zvahl Bailey. Once inside you will need Sneak and Invisible or Sneak Oils and Prism Powders to avoid the aggro from the Eyes and the demons. After entering follow the path till you come to the cross you turned at before this time head straight/ East through the cross. This will bring you to a closed portcullis with 4 torches. Drop Sneak and Invisible and kill the 2 demons and the eye that are near there. Make sure that your party stays in the center of the raised area, if you get close to the edge demons will aggro and run all the way around to get to you creating a huge train and death for you and your party. Once you have cleared the area rest up then touch a torch, this will spawn the Dark Spark, anyone else who is on this portion of their AF gloves can use the same torch while the Dark Spark is out and get the key item as well. Make sure that you keep Stun ready incase Dark Spark tries to explode on your party. A full party of 53+ should be able to handle this as long as you don't let him explode. IF HE EXPLODES YOU WILL ALL DIE! I recommend 2 blms with stun and having melees save tp for stun ws as needed. Once Dark Spark is dead everyone who needs the key item uses the SAME torch that was used to spawn the spark and they will receive the Shadow Flames key item.

Now return to Jeuno and talk to the ??? in Port Jeuno again and receive your Wizard's Gloves.

AF 4 Wizard's Tonban

First off you must be at least level 50 to start this quest and have completed AF1. You must also have started AF3. Make sure to have enough mages for Sneak and Invisible or Sneak Oils and Prism Powders. I recommend you have the Map for Eldieme Necropolis. This quest doesn't have a start NPC, once you have talked to Guslam for the start of the Gloves quest you can get the pants. I recommend a party 56+ preferably with a high level tank 60+.

Head to the Eldieme Necropolis entrance at I10 in Battalia Downs. Tomb Warriors, Tomb Mages, Spriggans, and Haunts drop the Eldieme Necropolis coffer key. I suggest fighting the Tomb Warriors and Mages they are the easiest key mobs level 60-63 while the other 2 are 60-66. In order to find these mobs you will need to separate into 2 groups, one person head to the switch at H8 with Sneak and Invisible on, the bomb there aggros sight and magic, and have the rest of the party head through one of the Lich rooms to G7 or G8 with Sneak on. Once both parties are in their places throw the switch which will rotate the gates. The party should then head South and enter a new hall way with a switch to their right. Now the person throwing the switch hits it once more and heads to G7 or G8, be careful when recasting at the switch the bomb aggros magic and sight, and the party throws the switch the 2 groups meet up. When the party is back together walk to the center where there is a bone pit if you walk on to it you will fall through the floor to the lower level of the Eldieme Necropolis.

From here head East to M10 a good place to camp is on the Hume Bone as nothing spawns in this room. From here you will have to kill the Liches and Fallen Knights, which spawn in the next room to the East. Once that room is clear begin pulling tomb mobs from the hallway to the East..

Once you have your key its time to find one helpful buddy with Sneak and Invisible as well as some Silent Oils and Prism Powders. Have your buddy go to the switch while you go to the Lich room at H7. Have your buddy throw the switch then head North and check for the coffer in the large room at G6 and at G7 in the small hallway with the switch off of the large room at G6. If the coffer is not there proceed West to the next lich room at F7 and have your buddy throw the switch then head West. Check the large room at F8 and the small hallway of the center of that room with another switch If the coffer is not there then proceed North and follow that hall through the lich room to G7 where there will be a closed gate to your right. Have your buddy throw the switch and go South and fall through the bone pit. Once again head East till you reach the Hume Bones. Now check the rooms to the North at M10 and South at M11. If the coffers not there Escape out and reenter the Eldieme Necropolis from the same entrance as before. Have your buddy go to the switch while you go to the Lich room at H7. Have your buddy throw the switch then head North, this time fall down through one of the bone pits. You should now be near the coffer at L9 in a round room at the end of a hall. If the coffers not here Escape out and reenter the Eldieme Necropolis from the same entrance as before. Have your buddy go to the switch while you go to the Lich room at H9. Have your buddy throw the switch then head South, fall down through one of the bone pits. You should now be near the coffer at L12 head South and follow the tunnel around to the East and North to get there. If you haven?t found the coffer yet it's on a respawn try again in 15-30 minutes. When you do open the coffer, remember to not move and recast Sneak, you will receive your Wizard's Tonban.

AF 5 Wizard's Coat

First off you must be at least level 50 to start this quest and have completed AF1. You must also have started AF3. Make sure to have enough mages for Sneak and Invisible or Sneak Oils and Prism Powders. I recommend you have the map for Davoi and Monastic Cavern.

Davoi is located at G12 in Jugner Forest this is where the journey begins. Once you enter Davoi head straight South through the first open area, you should see another path ahead of you take it. Follow this path till you come to another open area here you will need to go right/ South again until another path opens to your right follow this path to the West until you see a path to the right. Take this right and head North, this path will curve to the West and cross a bridge. When this path ends in a T head to the left/South, follow this path and there is the entrance to the Monastic Cavern.

Welcome to the Monastic Cavern, the mobs here are the same Orcs from Davoi and few others that are even tougher, so make sure you have Invisible ready. When you zone you will be in a tunnel ahead to the West the tunnel opens up, go North until you come to a wall, there should be a tunnel to your left, take this tunnel to the West. The tunnel will turn North then East, once you are headed east you will pass a tunnel to your right then come to a crossroad where you can continue in any direction. At the crossroad take a right/South , follow this tunnel to the Zone back to Davoi. This zone is a good place to camp. The mobs that drop the Coffer key are Orcish Farkillers, Dreadnoughts, Champions, and Dragoons, these mobs are all level 62-69 so a party of 60-62 should be ok to take them out. I was told that you can get keys from the Orcs in the Davoi and the Orcs in Davoi, I got mine in the Monastic Cavern. This one will most likely require you to get some high level help or wait on.

Once you have the key you can solo and Invisible around the Monastic Cavern but when you get the coffer your Invisible will drop so be prepared with blink and warp scroll or quickly recast Invisible. From the zone the head West till you reach the large open cavern and continue North once you enter the open area. When you reach the next wall there should be a tunnel to your left, take this headed West. Following this tunnel there are 2 coffer spawns in the G8 region, one about half way along the path once it turns North and one at the corner where the path turns back East. Once in the tunnel heading East you will see a tunnel to your left, there are 2 coffer spawns in this tunnel one right as you turn South into it at G8 and one farther along after the tunnel turns to the East at H9. If the coffer isn't at these points backtrack to the main tunnel and take a right so that you are heading East again. You will quickly come to a cross tunnel there are 3 coffer spawns at the junction of these 2 tunnels at H8. If there is no coffer here, take a left and head North up the tunnel, at the dead end there is a coffer spawn at H7. If there is no coffer here back track to the junction and take a left once you reach it, you should now be heading East. You will see a tunnel to your right almost immediately , take this tunnel North. The last 2 coffer spawns are in this tunnel at the corner at H7 and the dead end at I7.

If you haven't found the coffer yet then it has most likely been opened in the last 30 minutes, continue checking the spawns and you should find it within 30 minute assuming you are the only one looking for it. When you finally do open the Coffer, remember to wait till the Orcs aren't looking and recast Invisible ASAP and the Wizard's Coat will be yours.

AF 6 Wizard's Petasos

First off you must be at least level 50 to start this quest and have completed AF1 and AF2. I highly recommend having the maps for Toraimarai Canal and Inner Horutoto Ruins. You will need a Blm, Whm, and Rdm if you and your party haven?t completed the quest for the key to the Toraimarai Canal door in Windurst Walls or the 3-mage door key quest. I suggest taking at least 12 people with you I did the quest with a party of 11 2 pld, 2 war, 1 rdm, 3 blm, 1 mnk, 1 drg, and 1 thf everyone was 59-62 with one war 68, I know that there aren't many blms but that's what we could get and we came up with a great strategy which I will detail later. Also make sure to have enough mages for Sneak and Invisible or Sneak Oils and Prism Powders.

Chumimi in Heaven?s Tower starts this quest, so head back to Windurst and talk to Chumimi. Again a meeting of the ministers occurs and you are asked to take the doll found in AF2 to Toraimarai Canal and find something. First you must fix the doll this is accomplished by trading a silk cloth to Koru-Moru who is found in Windurst Walls at E7. Once you have completed this head back and talk to Chumimi again. Now its time to go to Toraimarai Canal.

Toraimarai Canal is located in Windurst woods if you have done the quests necessary to gain access. You must have completed the Blue Ribbon Blues Quest, which you can find in the Quest section on the site. Once this quest is done you can talk to one of the Rhinostry Tarutaru and you will get a Toraimarai Canal Pass, which will let you enter Leviathan's Gate. If you don't have the key to enter Toraimarai Canal then head to the Inner Horutoto Ruins at J7 in the South West of East Sarutabaruta.

When you enter the Inner Horutoto Ruins follow the hall until you come to a large room when you enter the room hang a right, you should now be heading West. Follow the wall until you pass through an arch and enter a smaller room. Hitting the tab key, target the secret door in the wall and proceed through the door, you should now be in a tunnel. Follow this tunnel until you see another tunnel to the right/ West, take this tunnel then take an immediate left, you should now be heading south. This tunnel will curve to the right/ West until you reach an adjoining tunnel on the left, take this tunnel and continue in a South West direction. After a while you will reach a T where the path ends and there is a brick wall, take a right and follow the wall North till there is an opening on your left. Take this left and head West up the stairs you should now be in a large room full of Goblin Leechers and Gamblers. Walk west through this room and pass through the cracked wall on the West end.

Once through the door way follow the hallway until you come to a large room, head North East through this room. There is a doorway in the center of the North wall with 3 circles in front of it. This is where the Blm, Whm, and Rdm come in one stand in each circle and the door should open. Pass through the door to a circular room proceed to the circular room and choose the right/ East path and walk THROUGH the wall. You should now be in a room full of Wendigos. Enter the room and head North West, when you reach the North wall go into the West hallway and enter the door there. You should now be in the Toraimarai Canal.

This place has lots of aggro so make sure you have Sneak or Silent Oils ready, if coming from Leviathan's Gate you will need Invisible or Prism Powders as well. If you do get aggro, especially from the Makara in the water below you may be able to get out of sight and recast Sneak and Deodorize so that the aggro loses you. From the Inner Horutoto Ruins entrance head North and hug the left wall, continue to hug the left wall until you reach the first ??? at H8. There will be a Dark Aspic there along with the ???, I had Sneak up, but running out when I checked this ??? and I rushed through the cut scene to try to make it so I could recast Sneak while he slimes back was turned. Unfortunately I died, the good new however is that my Sneak didn't release as I had been told it would. So you should be able to check this ??? safely alone.

Now if you came from Windurst Walls then you have a little more maneuvering to do. When you enter Leviathan's Gate you will need to zone into Toraimarai Canal. Make sure you have Sneak or Silent Oils ready. Once inside the zone you will be in a hallway heading South follow this hallway, it will turn East then South again then T into another hall. Take a left at this hall heading to the West, stay to the right side of the hall and go down the stairs into the water. Continue heading West in the tunnel, when you come to the first T in the tunnel turn left heading South. Follow this tunnel South and take the first right that you come to, you should now be heading West. Follow this tunnel until it opens up, there should be some stairs to the North go up these stairs and continue West on the upper ledge of the hall. Follow the ledge, hugging the right wall, West then turn right heading North, about half way up the hall you will see a bridge, head across this bridge to the West, then continue North. Following this ledge, hugging the left wall, will take you North and West through a few different turns just keep hugging the wall to the left. At one point Heading North you will pass a bridge on your right, ignore it and continue North along the ledge will then turn left to the West continue following the left wall. The ledge will now turn left to the South, continue along the left wall around this hairpin turn and you will end up heading North. About halfway up the ledge heading North you will see a bridge to your right, cross the bridge heading East and then turn right to the South. Head South hugging the wall to your left you will turn to the left heading East this ledge will dead end at H-8 where you will find a Dark Aspic and the first ???.

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